The story is told across four chapters. You can finish Fort Solis in one playthrough or play it chapter by chapter.
Responding to an unusual alarm call from a remote mining base, Jack arrives at the dark and desolate Fort Solis. With storm warnings imminent, he heads inland to make desperate contact. As the night drags on, events intensify, spiral out of control and the mystery of what has happened begins to unfold to the crew. The storm grows closer, limiting Jack's escape, as he seeks to hold out until morning comes.
Fort Solis looks to deliver a high-fidelity experience designed to completely immerse the player in the cast and their long night. With performances from Roger Clark, Troy Baker and Julia Brown, Fort Solis looks to deliver emotion, fear, empathy and much more with every chapter.
Fort Solis brings to players, the next level of details, facial and body animations. With the help of Unreal Engine 5.2 Fort Solis realistic universe is brought to life !
The skeleton of Fort Solis is built above and below ground. The base contains a variety of locations each with their own surface and sub surface levels. Players will be able to explore the isolated storm bearing surface, the creepy service tunnels absent of any light or the multiple departments that help Fort Solis function on a day-to-day basis such as Engineering, Medical and Communications.
As the story unfolds locations can easily be revisited for additional story context or continue to serve as a backdrop to the fate that awaits Jack with each passing hour.